﻿using System.Collections;
using System.Collections.Generic;
using BearUtil.Hidden;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BearUtil
{
	[CreateNodeMenu("自定义节点/获取特殊道具"), Title("获取特殊道具")]
	public class GetSpecialItems : BearNode
	{
		[LabelText("节点类型"), HideInInspector]
		public int type = 8;
		[LabelText("itemid#获得的数量")]
		public int[] item_1;
		[LabelText("itemid#获得的数量")]
		public int[] item_2;
		[LabelText("itemid#获得的数量")]
		public int[] item_3;
	}
}
